The saga
For three thousand years these stories have been told in temples and at festivals, passed from grandparents to children. The heroes here are not the gods themselves. Shevi, Levi, Bevi, Gevi, Hevi, Kevi, Durvi and Muvi are each inspired by one, carry their weapons and ride a version of their vahana. What follows is their saga, told in five books, one for each world they fight, race and build in.
I The Eight
When the demons started winning every battle, the gods could not fight them in their own true forms. So they sent eight others down, each shaped like a god, each given a title and a reason to hold the line. Their story is told across four games, and it begins here.
II The Age of Boons
The Asuras were clever, and they had something the gods could not refuse: patience. They would stand in freezing rivers or sit in burning fires for years, until at last a god was moved to grant a wish. The Asuras nearly always wished for the same thing: that no one could kill them. And almost every time, they phrased it wrong. Only at dusk. Only a son of Shiva. Only something that is not a weapon. Myth Fighter’s eight acts are eight of those mistakes.
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III The Roads Between Worlds
Between the battles the heroes race along the roads that connect their stories: across the Ocean of Milk, up Mount Kailash, between the flying cities of Tripura and over the bridge to Lanka. Myth Dash rides them on the vahanas, and Myth Kart takes them by chariot.
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The Ocean of Milk
Where gods and Asuras churned the sea, with a mountain for the churning rod and the serpent Vasuki for the rope. Out came the amrita, the nectar of immortality, and the poison that Shiva drank. Vishnu rests here on the serpent Shesha.
Myth Dash: Shore of MilkMyth Kart: Ocean of Milk
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Mount Kailash
Shiva’s home, a mountain of snow that no one climbs. The roads wind up its switchbacks and slide across its frozen lakes.
Myth Dash: Kailash PassMyth Kart: Kailash Ice
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The sky of Tripura
Three flying cities, of gold, silver and iron, which lined up only once in a thousand years. The road runs between them, with nothing below but cloud.
Myth Dash: Sky Road of TripuraMyth Kart: Tripura Skyway
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The golden palace
Hiranyakashipu’s palace, where Narasimha burst from a pillar at dusk and caught the king on the threshold, neither inside nor out.
Myth Dash: Road at DuskMyth Kart: Golden Palace
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The Krauncha mountain
The red mountain Tarakasura hid behind, until Kartikeya’s spear split it in two. The canyon is the crack it left.
Myth Dash: Krauncha CanyonMyth Kart: Krauncha Loop
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The bridge to Lanka
The bridge Rama’s army of monkeys and bears built across the sea, stone by floating stone, to reach Ravana’s island.
IV The Four Cities
The four cities of the epics were not built the same way. Ayodhya rose on the Sarayu river, Mathura held its ground through seventeen sieges, Dwarka was won back from the sea, and Indraprastha began as a burned forest. In Myth City you build them, and the heroes come to defend them.
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Ayodhya, on the Sarayu
The capital of the solar kings, and the city of Rama. When Rama was still a boy, the sage Vishwamitra led him into the forest to end the raids of Tataka, a rakshasi who had laid waste to the land around the sage’s hermitage.
In Myth CityTataka lurks under the trees, out of reach of every arrow, and the forest heals her. Clear the forest by the fords and she has nowhere to hide.
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Mathura, on the Yamuna
Krishna’s birthplace. After Krishna killed his uncle Kamsa, Kamsa’s father-in-law Jarasandha, king of Magadha, laid siege to Mathura seventeen times. Then came Kalayavana, whom no one of the Yadava clan could kill. Krishna let him give chase into a cave where King Muchukunda lay asleep, with a boon that whoever woke him would burn under his gaze. Kalayavana kicked the sleeper awake, and burned.
In Myth CityHold the city through seventeen sieges. Then send a hero close enough for Kalayavana to give chase, and run for the cave.
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Dwarka, by the sea
To spare his people more sieges, Krishna moved them west to the coast, where Vishwakarma built Dwarka on land won back from the sea. Shalva attacked it from Saubha, a city that flew. Dwarka is said to have sunk beneath the waves after Krishna’s death, and marine archaeologists have searched the waters off the modern town in Gujarat.
In Myth CityWin land from the sea with stone and sand. Saubha can only be hit when it comes down to let its raiders off.
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Indraprastha, in the Khandava forest
The Pandavas were given the Khandava forest as their share of the kingdom. Krishna and Arjuna helped Agni, the god of fire, burn it, and in the fire Arjuna spared Maya, the asura architect. Maya repaid him with the Maya Sabha, a hall where floors looked like water and water looked like floor. Duryodhana fell into one of its pools, a humiliation that fed the hatred behind the Mahabharata war. Later Kirmira, a rakshasa of the forests, ambushed the Pandavas and was killed by Bhima.
In Myth CityClear the forest a little at a time. Spare Maya and he builds his hall at half the cost. Kirmira heals among the trees, so fight him in the open.
V Kali Yuga
Kali Yuga is the age we live in, and in Myth Fighter it has no final boss: the demons keep coming in waves. Every player can join a gana, one of eight bands that follow the heroes, and everything they play counts for their side, week by week. Pick your hero and take up the story. The age keeps going.
Bevi
Gevi
Kevi
Durvi