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The saga

For three thousand years these stories have been told in temples and at festivals, passed from grandparents to children. The heroes here are not the gods themselves. Shevi, Levi, Bevi, Gevi, Hevi, Kevi, Durvi and Muvi are each inspired by one, carry their weapons and ride a version of their vahana. What follows is their saga, told in five books, one for each world they fight, race and build in.

I The Eight

When the demons started winning every battle, the gods could not fight them in their own true forms. So they sent eight others down, each shaped like a god, each given a title and a reason to hold the line. Their story is told across four games, and it begins here.

II The Age of Boons

The Asuras were clever, and they had something the gods could not refuse: patience. They would stand in freezing rivers or sit in burning fires for years, until at last a god was moved to grant a wish. The Asuras nearly always wished for the same thing: that no one could kill them. And almost every time, they phrased it wrong. Only at dusk. Only a son of Shiva. Only something that is not a weapon. Myth Fighter’s eight acts are eight of those mistakes.

  1. 1

    The Churning of the Ocean

    Svarbhanu

    The boonHe drank a sip of the amrita, the nectar of immortality.

    The gapThe pot shelters him only while he stays near it. Knock it away.

    SheviLeviBeviAct 1 of Myth Fighter, with Shevi, Levi and Bevi
  2. 2

    Tripura, the Three Flying Cities

    The Tripura lords

    The boonTheir three cities can only fall to a single strike when all three line up.

    The gapStrike when the cities align in the sky.

    SheviLeviBeviAct 2 of Myth Fighter, with Shevi, Levi and Bevi
  3. 3

    The Threshold at Dusk

    Hiranyakashipu

    The boonNo harm by day or by night, inside or outside, by man or beast.

    The gapAt dusk, on the threshold, by Narasimha.

    SheviLeviBeviAct 3 of Myth Fighter, with Shevi, Levi and Bevi
  4. 4

    The Invincible

    Mahishasura

    The boonNo man and no god can kill him.

    The gapDurvi is neither.

    DurviAct 4 of Myth Fighter, with Durvi
  5. 5

    The Son of Shevi

    Tarakasura

    The boonOnly a son of Shevi can kill him, and he hides behind the Krauncha mountain.

    The gapMuvi, with his vel.

    MuviAct 5 of Myth Fighter, with Muvi
  6. 6

    The Blood Seed

    Raktabija

    The boonEvery drop of his blood that touches the ground rises as another Raktabija.

    The gapKevi drinks the blood before it can fall.

    KeviAct 6 of Myth Fighter, with Kevi
  7. 7

    The Broken Tusk

    Gajamukhasura

    The boonNo weapon can kill him.

    The gapA tusk is not a weapon. Gevi snaps off his own, and the beaten demon becomes his mouse.

    GeviAct 7 of Myth Fighter, with Gevi
  8. 8

    The Ten Heads

    Ravana

    The boonNo god, demon or spirit can harm him, and his heads grow back.

    The gapHe never thought to fear a monkey. Hevi’s burning tail stops the heads growing back.

    HeviAct 8 of Myth Fighter, with Hevi

Play the eight acts in Myth Fighter

III The Roads Between Worlds

Between the battles the heroes race along the roads that connect their stories: across the Ocean of Milk, up Mount Kailash, between the flying cities of Tripura and over the bridge to Lanka. Myth Dash rides them on the vahanas, and Myth Kart takes them by chariot.

IV The Four Cities

The four cities of the epics were not built the same way. Ayodhya rose on the Sarayu river, Mathura held its ground through seventeen sieges, Dwarka was won back from the sea, and Indraprastha began as a burned forest. In Myth City you build them, and the heroes come to defend them.

  • Ayodhya, on the Sarayu

    The capital of the solar kings, and the city of Rama. When Rama was still a boy, the sage Vishwamitra led him into the forest to end the raids of Tataka, a rakshasi who had laid waste to the land around the sage’s hermitage.

    In Myth CityTataka lurks under the trees, out of reach of every arrow, and the forest heals her. Clear the forest by the fords and she has nowhere to hide.

    Hevi
  • Mathura, on the Yamuna

    Krishna’s birthplace. After Krishna killed his uncle Kamsa, Kamsa’s father-in-law Jarasandha, king of Magadha, laid siege to Mathura seventeen times. Then came Kalayavana, whom no one of the Yadava clan could kill. Krishna let him give chase into a cave where King Muchukunda lay asleep, with a boon that whoever woke him would burn under his gaze. Kalayavana kicked the sleeper awake, and burned.

    In Myth CityHold the city through seventeen sieges. Then send a hero close enough for Kalayavana to give chase, and run for the cave.

    Levi
  • Dwarka, by the sea

    To spare his people more sieges, Krishna moved them west to the coast, where Vishwakarma built Dwarka on land won back from the sea. Shalva attacked it from Saubha, a city that flew. Dwarka is said to have sunk beneath the waves after Krishna’s death, and marine archaeologists have searched the waters off the modern town in Gujarat.

    In Myth CityWin land from the sea with stone and sand. Saubha can only be hit when it comes down to let its raiders off.

    Levi
  • Indraprastha, in the Khandava forest

    The Pandavas were given the Khandava forest as their share of the kingdom. Krishna and Arjuna helped Agni, the god of fire, burn it, and in the fire Arjuna spared Maya, the asura architect. Maya repaid him with the Maya Sabha, a hall where floors looked like water and water looked like floor. Duryodhana fell into one of its pools, a humiliation that fed the hatred behind the Mahabharata war. Later Kirmira, a rakshasa of the forests, ambushed the Pandavas and was killed by Bhima.

    In Myth CityClear the forest a little at a time. Spare Maya and he builds his hall at half the cost. Kirmira heals among the trees, so fight him in the open.

Build them in Myth City

V Kali Yuga

Kali Yuga is the age we live in, and in Myth Fighter it has no final boss: the demons keep coming in waves. Every player can join a gana, one of eight bands that follow the heroes, and everything they play counts for their side, week by week. Pick your hero and take up the story. The age keeps going.

Hold the line in Kali Yuga Join a gana